Tuesday, October 11, 2011

Moon Guide, Easter Eggs, and Info *UPDATED*

Updates:
v1: Sources from IGN guides.
v2: Added information about the guns, and what all the stuff in the map does.
v3: Added a short strategy
v4: Add strategy video


Moon Info

Lots of words, hope you can read :)

Moon is the last zombie map for Call of Duty Black Ops. It takes place at Area 51 (Groom Lake) and allows you to teleport to a base on the moon. Actually, most of the map is on the base.
The start of the game has you at Hangar 18 in Groom Lake. There will be a Pack-A-Punch machine and either a Jugger-Nog or Speed Cola machine. The machines switch back and forth. This is a pre-round type thing. Zombies will come from the sides and up through the mud. They will die from one knife hit or a few rounds of your M1911. If you have the skill and know how, you can chain the zombies together and get enough points for Jugger-Nog. Hell Hounds can also be found in this area, but only this area. The Perk-A-Colas are right next to a teleporter pad. You need to get to the teleporter pad to make it to the moon base and start the rounds of zombies.
While on the moon, you must put on a special suit and helmet, or you will die. The suit is called the P.E.S. You can take off the helmet when you restore the power to certain areas of the base. Like usual, the power is off once you reach the base. There will be no gravity or air. Find the power room to restore gravity and air to select areas of the moon base. You can tell if there's air by jumping. If it takes awhile to jump, there is no air or gravity.
Along with these enemies is a new challenge. After you turn on the power, three Excavators will try to breech the base. The Excavators are giant machines that saw into the base. If you get close to the Excavator, you will be downed in two quick hits with Jugger-Nog. It's pretty tough to shut them all down. You must get a Hacker device( which is found on one of the desks between the Double Tap Rootbeer and the Deadshot Daiquiri) and hack one of the three terminals at the starting room near the Quick Revive. When you pick it up, you will leave your helmet behind. This prevents you from going outside of the Moon Base. You must either teleport back to Area 51 and back to the moon base, get caught by Astronaut Zombies, or use a Gersch Device and enter the black hole. You can also hack various other things around the map such as the Mystery Box, Doors, Barriers, and the gate around the Pack-A-Punch machine.
Another quick notable feature can be found around the base, most common in the dome. There are yellow square shaped pads that will launch you in the air if you stand on them. The ones in the dome will launch you to other yellow pads. The silver pads will cushion your fall. If you hit the floor without Jugger-Nog or PhD Flopper, you can get injured or downed just by falling from up high.

The strategy for this level is to stay in the plant room (the room with the large dome) and run around there. If you find any other spot then let us know in the comments.

Cryogenic Slumber Party / Big Bang Theory Easter Egg

Before you attempt to unlock quite possibly the most elaborate Easter egg known to man in the Zombie map, Moon, you will need to have satisfied these requirements:
  • Need 2-4 players.
  • Cryogenic Slumber Party can be soloed then a minimum of 2 players are needed to continue easter egg, one has to be Richtofen.
  • Everyone involved must have the Achievements Ensemble Cast and Time Travel Will Tell from the previous Zombie maps, Call of the Dead and Shangri-La, respectively.
  •  Three Mystery Box weapons: Wave Gun, Quantum Entanglement Device (QED), and Gersch Device.
  •  Excavator “Pi” to reach tunnel 6.
  • (New 9/16/11) I completed the Cryogenic slumber party and Big Bang theory easter eggs with two people, one having done the solo Stand-In achievement for Call of the Dead, and the other having done both easter eggs from Call of the Dead and Shangri-La respectively. Having every party member with the preliminary achievements may not be necessary to complete the easter egg. 
Step 1: Activate the power first. Once you do, find the four computer terminals that sit in the outside beginning area. Each computer terminal lights up a specific color, and you essentially must play “Simon Says.” When you successfully input a round of sequences, all four terminals light up green, signaling the next step.

Step 2: Head into the lab area with all the servers and use a hacker to hack one of four red buttons along the wall. Afterwards, some terminals light up green in the adjacent room. Have someone hack all four of these green-lit terminals, and at least one other person press the four red buttons within seconds of one another until they all
remain lit.

Step 3: The third step involves the Excavator breaching tunnel 6 (where the M16 is). It’s easier if you only open up the doors through tunnel 6 when you start. Afterwards, get rid of the Excavator by hacking the proper terminal in the Receiving Area.

Step 4: If everything has gone according to plan so far, you’ll notice a round stone floating near the M16. Knife it to make it start floating around. Keep knifing it to move it along. Note that if it seems to have “hid” itself, you just need to shoot it in the general area where it disappeared to make it re-appear. This floating stone eventually bumbles its way to the disc at the base of that strange pyramid.

Step 5: A cylindrical tube emerges from the right side of the pyramid’s base. Apparently, zombies’ souls belong in this tube. For the tube to collect these souls, you’ll need to kill a decent number of zombies near it, and you’ll watch the tube slowly fill up. When the tube is completely filled with zombie souls, you’ll next need to flip the switch on the wall to the right of the tube.
Congratulations on unlocking Cryogenic Slumber Party!
From here, you need Richtofen’s Vrill Generator to continue. This is gotten by completing the previous Easter egg Achievements. Whoever is Richtofen will have the Vrill Generator at the bottom of his screen.

Step 6: You all have the Death Machine power-up for about 90 seconds, so head back to Area 51 (where you first started) to earn some major points on zombies, if any. Look to your right and chuck grenades at the plates on the shelf. A friend with the Gersch Device needs to then throw a Gersch Device to where the plates have fallen to suck them up and move them to the teleporter. Quickly get on the teleporter to be transported back to
the station.

Step 7: You’ll now find the plates lying on the floor in front of the Quick Revive. Use the QED to shuttle them to the computer in the corner of the same room. Whoever is Richtofen must place the Vrill Generator in-between the plates to activate a cut-scene. Have Richtofen keep pressing X at the computer keyboard until the voice-over
ends and the color of the computer screen turns and stays green.

Step 8: Take the glowing Vrill Generator and return to the pyramid. The Vrill Generator will insert itself in the engraving and cause more cylindrical tubes to rise from the corners. You’ll need to kill enough zombies to fill up each tube. Once all four tubes have been infused with souls, activate the switch again to drain them.

Step 9: Make sure Richtofen grabs the revealed Vrill Generator to earn him perks that stick around permanently. Use the QED to transport the floating stone back outside. It ends up right by the “Simon Says” computer terminals. Suck up the floating stone with the Gersch Device.

Step 10: The stone goes to some out-of-reach rockets, which launch themselves toward Earth, after successfully completing “Simon Says.”
When the rockets smash into the Earth, you earn Big Bang Theory.

Easter Eggs


Musical Easter Egg 1

Another musical easter egg. Find 3 hidden Teddy Bears with Helmets around the map to activate the Easter Egg. Click X (360), Square (PS3), or F (PC) on the Bears to activate them. The song is called "Coming Home" by Elena Siegman and Kevin Sherwood. The bears are at the following locations:
  • Under the starting area at the Moon Base
  • In the air lock between the M16 and Power Room
  • In a broken wall near the Stamin-Up

Musical Easter Egg 2

This is a second Musical Easter Egg on the Zombie Map "Moon." It's not really a full song like the first one. It's an electronical version of the song "Damned." Press the activate button on the computer next to the MP5K to turn it on.

Musical Easter Egg 3

This is the third Musical Easter Egg on the map "Moon." It's not really a full song like the first one. It's an electronic (8-Bit?) version of the song "Coming Home." To activate it, press the activate button on the equipment near the Stamin-Up.

Musical Easter Egg 4

This is the fourth Musical Easter Egg on the zombie map "Moon." All you have to do is press the activate button on some equipment across the room from the Double Tap Rootbeer. The activate button is X (Xbox 360), Square (PS3), or F (PC).
The song is an electronic (8-Bit?) Version of "Pareidolia."



Hacking:

Maps

Moon map1.png  Moon map2.png Moon map3.png

Enemies

You may notice a new enemy right off the bat. Astronaut Zombies can be found on the base with names over their heads. Do not get close to them or they will hold on to you, attack you, steal your first Perk, and teleport you. They usually send you somewhere near the start of the moon base. If they do grab hold of you, you can still attack them. Once you kill them, they will blow up and blast you back with a shock wave. The shock wave may kill zombies near by. They have a lot more health than the average starter zombie, so don't hold back.
Creepy Crawlers return on Moon. This time, you do not need to turn on the power for them to come. Instead, they will appear after you open the door to Double Tap Rootbeer Some Creepy Crawlers have the ability to teleport across the room like a bullet. This makes it much difficult to keep your distance when they blow up. The gas they shoot off will not harm you if you are wearing your P.E.S.

Perk-A-Colas

You'll notice a Jugger-Nog or Speed Cola machine at the start of the match. They will change back and forth each time you teleport back to Area 51.
  • Quick Revive Speeds up revival of other teams, or if your on solo you can revive yourself.
  • Jugger-Nog Take's 4 hits by zombies to kill you like a boss (6 by gas zombies, hellhounds, or monkeys)
  • Speed Cola Sleight of Hand like a boss
  • Double Tap Root Beer Speeds up fire rate. Also speeds up bolt action reloads or pump action reloads like a boss
  • PhD Flopper Dolphin dive and causes explosion, take no explosive damage or fall damage like a boss
  • Deadshot Daiquiri Aim assists at head, Snipers are completely still like a boss
  • Stamin-Up Run long and fast like a boss
  • Mule Kick Grab yourself a third weapon like a boss

Pack-A-Punch

The Pack-A-Punch can be seen at the beginning of the level at Area 51/Groom Lake. It makes your weapon a boss (most of the time)

Mystery Box

The Mystery Box is at a random location from the start of the game. The special weapons exclusive to Moon include:
  • Ray Gun Shoots green (red if pack a punched) balls of power
  • Gersch Device Creates a black hole that sucks up zombies like a boss. If you jump through it you teleport
  • Wave Gun The Wave Gun is a Dual Wield weapon that shoots a lightning bolt from one weapon and a plasma round, like the Ray Gun, from the other weapon. You can combine them to one gun or split them up at any time you like. If you combine them, they will shoot a special laser that causes zombies to expand and explode.
  • Quantum Entanglement Device Creates something that can help you or hurt you
For a full list of all weapons that can be found in the Mystery Box, view the Mystery Box page.

Power-Ups

The special Power-Ups that can be found on Moon include:
  • Death Machine It's what it says. A minigun that causes death to zombies
  • Fire Sale Mystery Box spawns in all possible spawning locations and reduces price down to 10
For a full list of all Power-Ups that can be found in each level, view the Power-Ups page.

Weapons

  • M14 Don't buy.
  • Olympia Buy if you want to pack a punch it
  • MPL Good in the beginning rounds. Stay by gun to restock ammo.
  • MP5K Good for points, stay close by for it runs out of ammo fast.
  • Stakeout Good overall gun for rounds 1-12. Pack a punch its good to about 20
  • M16 Don't buy unless your pack a punching. It gives you grenade launcher and full automatic.
  • AK74u Good gun, runs out of ammo fast though.
  • PM63 Don't buy.
  • Semtex Buy, sticky grenades.
  • Claymores Buy after level 15.

Monday, October 10, 2011

Higher level Kino der Toten Strategy


This guide will tell you what I did to get to around 30 on Kino der Toten (I stopped because I got bored, took the teleporter, threw all my monkeys in the room, and waited. best way to die :)). Alright so from level 10-25 I didn't really strategize I just killed zombies. Then from there on I started this strategy where you make a figure 8 on the stairs. You need the Thundergun. You climb up the stairs in the theatre room, then jump down. Cross over on the ground, climb up the opposite stairs, then jump off into an area where their isn't zombies. I'll try and get a video posted up later because that's really confusing to explain.

Thursday, October 6, 2011

Nacht Der Untoten Info

This Guide has Info on how to say alive during Zombie mode and where to get all the guns. Certain Portions have been taken from another site.

This is essentially survival. Every round you have more zombies thrown at you, and you have to stay alive. Two hits in a row and you’re dead. You can buy new weapons to keep the hordes at bay, and build barriers on the windows to give you time to find and kill them. Each barrier you repair gives you ten points. Each hit you score gives you ten points and every headshot is 100 points. There are various multipliers to pick up that give you abilities and bonuses. You can remove debris from either set of stairs for 1000 points or open the door with ‘Help’ scrawled on it for 1000 points. We prefer going upstairs first because there are better weapons up there. Remember though, once you open up an area the zombies can invade through it. Your grenades are topped up after each round.

Weapon locations and costs to aid in zombie survival:
Colt M1911
Free (starting weapon)
Kar98K - 200 points
To the left of where you start…
M1 Carbine - 600 points
Further left of where you start…
Steilhandgrenade -250 points
Top of the stairs and turn left...
BAR - 1800 points
Far left corner of the top floor…
Sawed off Shotgun - 1200 points
To your right at the top of the stairs…
Trench gun - 1500 points
In the far right corner of the top floor, by the fire…
Scoped Kar98K - 1500 points
Inside the Grandfather clock, next to the Trench gun…
Double-barreled shotgun - 1200 points
At the far end of the basement room…
Thompson - 1500 points
Next to the double-barreled shotgun…
Random Weapon - 950 points
Case to left of the door in the basement room
Doesn't move around!
Same weapons, wonder weapons are Ray Gun, Thunder gun, and Monkeys

You get points for killing zombies and you get more points for killing them in the head. You also get points for rebuilding barriers, but you lose points to clear debris, open doors, or buy guns.

This is one of the best game modes I have ever played and I think your going to tink the same thing.

Saturday, October 1, 2011

Verrückt

Zombies! are back, this time they are fast and angrier then before so what should you do? well this guide tells you what and guides you in your quest against the undead Nazis in Verruckt, the latest graveyard of the Zombies. Keeping in mind that knowing your enemy is 50% of the battle so lets get down to business.

Verruckt in German means Crazy or Insane and that means you are going to face some crazy ass zombies this time in call of duty world at war. Follow this strategy guide to make your way through these zombies.
Whats New?
New to Verruckt are Perk-o-Cola Machines, Electro Shock Defenses, and a Cute teddy bear which will make your life more miserable.
Perk-o-Cola Machines are the mysterious machines which give you drinks like any cola and these drinks become your perks by use of the force amazing isn’t it?.
Perks include famous Juggernaut, Double Tap, Sleight of Hand and Quick Revive.
Using these Perks effectively can give you few more life hours but here is a thing you can use multiple perks at the same time so no worries your hacks will work here too and one more thing these perks will stay with you until you die.
Electro Shock Defenses help you survive a bit  more but they need to activated before they can do anything for you.
Cute Teddy Bear is your worst nightmare haha this teddy bear can  fuck your whole game just like that. You might wanna ask wtf he  really does ? ahh  that my friend is when it appears your helping hand mysterious box where you get new weapons and change the previous one will disappear huh Harsh na ? Well it will respawn somewhere else and the worst part is you have to find it again by yourself.

Among other things Treyarch has introduced in this map are the upgraded Zombies and more Animated Actions. Introduction of the really scary scenarios like the voice of the little girl it really scares the shit out of you, forget if she laughs or cries in both cases you will be sweaty.

Upgraded Zombies, well zombies are not pussy’s anymore they are real angry whores now :P and they can grab you through barricades,windows it may sound gay but its more fun and btw they jump also so watch yourself out there. Pick ups are now animated when you pick up some double kill etc a cute voice tells you what you picked up and instead of ugly timer the pick up icon flashes when the respective pick up is going to disappear.
The Setting
Well you are going to spawn in asylum based on a multiplayer map and with a team of 4 taken in consideration two of you take the right of the middle door and two will take left.
You will have to work your way to electricity room to reunite with your team and activate the electro shock defenses and perk-o-Cola Machines. The best here is the electricity room also houses the Mystery Box at least until you see the really Cute teddy bear.
Map Guide
Well I don’t have  enough Info on that as I haven’t really gone through all of them but I will give more details on that once I have done my homework for now here is all I know.
Asylum has many rooms all of them can be unlocked with points ranging from 750-1000 some are locked with doors and some with debris.
In the beginning the team will be divided into two halves one will spawn on the left side and the other on right side with the middle door separating the team.
Lets start with the room on right side it has 3 windows, 3 doors. On the wall of room you can find Springfield for 200 points and M1 Grand for 600 points this room is good till 3-4 rounds. Once you have enough points open the room next to Perk-o-Cola Machine, The Second Room on Right Side. Right room 2 has 2 windows, a cave and a staircase to upstairs.  One the Wall of the room you can find Double barreled shotgun , Steilhandgrenades for 250 points and Thompson for 1000 points.

This room is OK till you have Thompson at your disposal and enough bullets in it, once you are fully loaded you can open the upper staircase.

Here there are 2 windows, a cave, a staircase to downstairs and a door to the next room. On the walls of this room you can find Trench gun for1200 points, a Bar , and Bouncing Bettys for 1000 points but its one time shot, You can only have it once. Most of the ugly Zombies just like the old map come up the stairs in this room so its always good to have someone defending the stairs.
Verrukt Nazi Zombie Map GuideFor more in depth view of the map, some good guy from cod4forums have created this map guide image which will guide you through all these locations nice and easy. Clear description of every place has been provided on this image so consult this one to figure out your strategy for Nazi Zombies Verrukt map.
Click the image link to see full sized HD version of it.
Strategy Guide
People on the right side save points  and open the doors to the electricity room, people on the left side camp/hold your position. When needed they can open the couch on the stairs but must not open the room to the hallway next to the electricity room. Once the electricity is one everyone go to the right side getting perks along the way. Go the kitchen and defend it until round 8-10.
During this time everyone must try to get good weapons, the ray gun, M1919s, MG42’s, while you are defending try your best to conserve ammo as much as you can for later. Everyone should get speed cola perk and another wild option is to get the teddy bear and move the box to the left.
Once you begin to have problems defending this spot, everyone move to the left side on the balcony and buy Betty’s but don’t open the door. Then one player should start defending the windows, and in later another player may be required for the job.
HINT: To stop the zombies getting in,hold the square button down while shooting to rebuild the barrier, move back when they try to attack you.

NOTE:If zombies get through the windows,it will be problematic for you so it’s best to have a skillful person defending the windows having a good weapon.

The other people should stand in the hallway with the double tap perk, that will enable you kill zombies nice and easy as they will coming in straight line. Place some more betty’s during rounds just in case to be at the safe end.
NOTE:You might want to get all the perks because this will increase your health as well as your ability to survive longer.
If you find yourself out of luck, out of ammo Mp40, and double barreled shotgun might work for you but you need all the perks for these weapons to be effective and above all they are the easiest means of getting the ammo.
Strategy 2
Alternative to this strategy is to get the box in the room in the hallway with the Trench gun as your companion as you can always get to it and can use it through the window on the balcony.
Also rather then standing on the perk machine, stand on the balcony.You must stay forward to the door near the window. All the zombies will come through that door and you can take them out by yourself or using the electric shock defenses when they are available.
This will be make you pass at least round 25-30 if you follow the instructions and coordinate well among yourself.
Strategy 3
Instead of standing outside the balcony, stand near the door at the bottom hugging the wall, this way all the zombies come in a straight line make it easy for you to finish them while using electric shock defenses when needed.

The Kitchen

The people on the left will be able to make 2000-3000 points in the first 4-5 rounds, they then unlock all the doors to the electricity room. The other two people should get juggernaut perk. Bouncing Betty are useful. Everyone then gets a random weapon, the best suggested by our friends are Ray Gun, M1919’s, MG42’s, and PpSh.
Once one or two players have any of these weapons then you should open the door to the kitchen and also the door to the small room with speed cola in it. Don’t worry about window in there nothing comes through. Two players should defend the door, occasionally switching to reload or when low on ammo. The other two should defend the window occasionally helping the two defending the door when needed that is. Once every one of you have got enough points buy speed cola perk from the machine.
If any of you has got a bouncing Betty place it in that small room creating a defense line for emergency in case needed others can take cover behind it,you can kill the zombies from there and  it will provide you with enough time to reload etc. This can also work for two people one defending the door and other defending the window.


Read more: http://segmentnext.com/2009/03/21/call-of-dutyworld-at-war-nazi-zombies-verruckt-map-strategy-guide/#ixzz1ZZ8uXb00