Sunday, January 15, 2012

Moon Zombie Safe Zone!

On Moon, there is limited chance of survival. However, there is a spot that will keep you hidden from zombies... but it has some flaws. I'm going to try and explain it through words so if it sounds really specific don't mind it.

*The directions I give will be in the "facing the PHD Flopper" Perspective. So if you reading this while trying it, please face PHD otherwise you will get confused.*

There is a large rock right behind PHD Flopper. On either side there is one cushion. The cushion on the right* is where the glitch will be attempted. You have to be right next to the rock, but also be on the cushion. So you are on the cushion, you don't want to go passed halfway on the cushion. You must be as far left on the right* cushion as possible (so you are touching the rock). Here is a video if you do not understand my wording.


FLAWS: Doesn't work on solo. If your teammate comes behind you, the Zombies will push you out of the spot, and you will get hit. DOESN'T ALWAYS WORK. DO NOT RELY ON THIS!!!!!!

Sunday, December 25, 2011

Moon Easter Eggs!

Treyarch always has something hiding up their sleeves, especially when it comes to something as collossal as the end of the popular Zombies Mode for Call of Duty: Black Ops. There are a few hidden easter eggs in the new map "Moon" including a new hidden song, mega easter egg of insanity, and a new round boss with a special surprise for the game's host.
Elena Siegman Is “Coming Home”
Musical easter eggs have become the norm when it comes to new Black Ops Zombies DLC and in some cases, like the new map “Moon”; we have the pleasure of searching the massive gaming environment for 2 new hidden songs. Not since Nacht Der Untoten have we seen more than one musical easter egg in the same map.
Whether it is slicing at a radio, clicking the action button on a Tunguska Meteor shard, or locating all of the hidden Teddy Bears in a map, Treyarch usually calls on one artist to make beautiful music together with. Her name is Elena Siegman, and once again, she comes through with another growling hit called “Coming Home.”
Activating this hidden song comes easy, if you can find all of the Astronaut Teddy Bears! The space helmet wearing bears can easily be found and when you find and activate all three, the new song “Coming Home” by Elena Siegman, will begin to play.
The first bear can be found once you teleport from Area 51 to the first room in the Moon Space Station. Pick the door on the right, or the left, and head downstairs. See that stack of red boxes? It’s got your first bear sitting on it, waiting for you to activate it by pressing the action button. The next is in one of the double door entrance ways, where you can grab a Space Suit and feel safe knowing you can breathe again. Look behind the metal grate to find the next Teddy Bear. The third one can be found in the square computer room area. There is a vent that is open on the wall and you can just see the bear’s helmet popping out. When you activate the 3 bears, get ready to shred away at zombies to some killer new death metal by Elena Siegman.
The second song is so much easier and only requires the activation of one computer. Head over to the Double Tap Perk Machine and check out the computers that line the walls in that room. You can activate a song from Dead Ops Arcade, by pressing the action button on one of these computers, which should be along the wall, opposite of the Double Tap Perk Machine. Much easier, this time around, eh?
Our Friend the Moon Stalker
The ominous Space Man that stalks players around the map trying to crack open their Space Helmets and sending them to the beginning of the map, has an easter egg of his very own! Look above his space helmet and if you are host, you just may see the name of someone in your profile’s Friends List. Originally though t to have been an actual teammate in that suit, the Moon Stalker is computer controlled AI and not the result of being downed in the new Rezurrection Map, “Moon.”
The Cryogenic Slumber Party
Completing Richtofen’s Grand Scheme is the name of the game and although the complete steps have yet to be revealed, there are quite a few hints that have been uncovered. There are 6 Audio Reels that give clues to this massively Mega Easter Egg, and Samantha has been confirmed through these recordings as being locked inside that big Black Triangle (you know the one, I’m sure) where the Power Switch is located. As seen in some helpful gaming videos, there is also a piece of wire laying around somewhere that goes to something and also it has been confirmed that the Hacker Device and the new Wonder Weapons will also come into play. When the complete steps have been discovered, you can count on me to Hub about it!
As for any more new easter eggs, please feel free to share them in the comments section, to help others on their final quest into Space, to bring an end to the madness that we know and love, Black Ops Zombies! Farewell, for now!

Complete Steps to Moon's Mega Easter Eggs

Tuesday, October 11, 2011

Moon Guide, Easter Eggs, and Info *UPDATED*

Updates:
v1: Sources from IGN guides.
v2: Added information about the guns, and what all the stuff in the map does.
v3: Added a short strategy
v4: Add strategy video


Moon Info

Lots of words, hope you can read :)

Moon is the last zombie map for Call of Duty Black Ops. It takes place at Area 51 (Groom Lake) and allows you to teleport to a base on the moon. Actually, most of the map is on the base.
The start of the game has you at Hangar 18 in Groom Lake. There will be a Pack-A-Punch machine and either a Jugger-Nog or Speed Cola machine. The machines switch back and forth. This is a pre-round type thing. Zombies will come from the sides and up through the mud. They will die from one knife hit or a few rounds of your M1911. If you have the skill and know how, you can chain the zombies together and get enough points for Jugger-Nog. Hell Hounds can also be found in this area, but only this area. The Perk-A-Colas are right next to a teleporter pad. You need to get to the teleporter pad to make it to the moon base and start the rounds of zombies.
While on the moon, you must put on a special suit and helmet, or you will die. The suit is called the P.E.S. You can take off the helmet when you restore the power to certain areas of the base. Like usual, the power is off once you reach the base. There will be no gravity or air. Find the power room to restore gravity and air to select areas of the moon base. You can tell if there's air by jumping. If it takes awhile to jump, there is no air or gravity.
Along with these enemies is a new challenge. After you turn on the power, three Excavators will try to breech the base. The Excavators are giant machines that saw into the base. If you get close to the Excavator, you will be downed in two quick hits with Jugger-Nog. It's pretty tough to shut them all down. You must get a Hacker device( which is found on one of the desks between the Double Tap Rootbeer and the Deadshot Daiquiri) and hack one of the three terminals at the starting room near the Quick Revive. When you pick it up, you will leave your helmet behind. This prevents you from going outside of the Moon Base. You must either teleport back to Area 51 and back to the moon base, get caught by Astronaut Zombies, or use a Gersch Device and enter the black hole. You can also hack various other things around the map such as the Mystery Box, Doors, Barriers, and the gate around the Pack-A-Punch machine.
Another quick notable feature can be found around the base, most common in the dome. There are yellow square shaped pads that will launch you in the air if you stand on them. The ones in the dome will launch you to other yellow pads. The silver pads will cushion your fall. If you hit the floor without Jugger-Nog or PhD Flopper, you can get injured or downed just by falling from up high.

The strategy for this level is to stay in the plant room (the room with the large dome) and run around there. If you find any other spot then let us know in the comments.

Cryogenic Slumber Party / Big Bang Theory Easter Egg

Before you attempt to unlock quite possibly the most elaborate Easter egg known to man in the Zombie map, Moon, you will need to have satisfied these requirements:
  • Need 2-4 players.
  • Cryogenic Slumber Party can be soloed then a minimum of 2 players are needed to continue easter egg, one has to be Richtofen.
  • Everyone involved must have the Achievements Ensemble Cast and Time Travel Will Tell from the previous Zombie maps, Call of the Dead and Shangri-La, respectively.
  •  Three Mystery Box weapons: Wave Gun, Quantum Entanglement Device (QED), and Gersch Device.
  •  Excavator “Pi” to reach tunnel 6.
  • (New 9/16/11) I completed the Cryogenic slumber party and Big Bang theory easter eggs with two people, one having done the solo Stand-In achievement for Call of the Dead, and the other having done both easter eggs from Call of the Dead and Shangri-La respectively. Having every party member with the preliminary achievements may not be necessary to complete the easter egg. 
Step 1: Activate the power first. Once you do, find the four computer terminals that sit in the outside beginning area. Each computer terminal lights up a specific color, and you essentially must play “Simon Says.” When you successfully input a round of sequences, all four terminals light up green, signaling the next step.

Step 2: Head into the lab area with all the servers and use a hacker to hack one of four red buttons along the wall. Afterwards, some terminals light up green in the adjacent room. Have someone hack all four of these green-lit terminals, and at least one other person press the four red buttons within seconds of one another until they all
remain lit.

Step 3: The third step involves the Excavator breaching tunnel 6 (where the M16 is). It’s easier if you only open up the doors through tunnel 6 when you start. Afterwards, get rid of the Excavator by hacking the proper terminal in the Receiving Area.

Step 4: If everything has gone according to plan so far, you’ll notice a round stone floating near the M16. Knife it to make it start floating around. Keep knifing it to move it along. Note that if it seems to have “hid” itself, you just need to shoot it in the general area where it disappeared to make it re-appear. This floating stone eventually bumbles its way to the disc at the base of that strange pyramid.

Step 5: A cylindrical tube emerges from the right side of the pyramid’s base. Apparently, zombies’ souls belong in this tube. For the tube to collect these souls, you’ll need to kill a decent number of zombies near it, and you’ll watch the tube slowly fill up. When the tube is completely filled with zombie souls, you’ll next need to flip the switch on the wall to the right of the tube.
Congratulations on unlocking Cryogenic Slumber Party!
From here, you need Richtofen’s Vrill Generator to continue. This is gotten by completing the previous Easter egg Achievements. Whoever is Richtofen will have the Vrill Generator at the bottom of his screen.

Step 6: You all have the Death Machine power-up for about 90 seconds, so head back to Area 51 (where you first started) to earn some major points on zombies, if any. Look to your right and chuck grenades at the plates on the shelf. A friend with the Gersch Device needs to then throw a Gersch Device to where the plates have fallen to suck them up and move them to the teleporter. Quickly get on the teleporter to be transported back to
the station.

Step 7: You’ll now find the plates lying on the floor in front of the Quick Revive. Use the QED to shuttle them to the computer in the corner of the same room. Whoever is Richtofen must place the Vrill Generator in-between the plates to activate a cut-scene. Have Richtofen keep pressing X at the computer keyboard until the voice-over
ends and the color of the computer screen turns and stays green.

Step 8: Take the glowing Vrill Generator and return to the pyramid. The Vrill Generator will insert itself in the engraving and cause more cylindrical tubes to rise from the corners. You’ll need to kill enough zombies to fill up each tube. Once all four tubes have been infused with souls, activate the switch again to drain them.

Step 9: Make sure Richtofen grabs the revealed Vrill Generator to earn him perks that stick around permanently. Use the QED to transport the floating stone back outside. It ends up right by the “Simon Says” computer terminals. Suck up the floating stone with the Gersch Device.

Step 10: The stone goes to some out-of-reach rockets, which launch themselves toward Earth, after successfully completing “Simon Says.”
When the rockets smash into the Earth, you earn Big Bang Theory.

Easter Eggs


Musical Easter Egg 1

Another musical easter egg. Find 3 hidden Teddy Bears with Helmets around the map to activate the Easter Egg. Click X (360), Square (PS3), or F (PC) on the Bears to activate them. The song is called "Coming Home" by Elena Siegman and Kevin Sherwood. The bears are at the following locations:
  • Under the starting area at the Moon Base
  • In the air lock between the M16 and Power Room
  • In a broken wall near the Stamin-Up

Musical Easter Egg 2

This is a second Musical Easter Egg on the Zombie Map "Moon." It's not really a full song like the first one. It's an electronical version of the song "Damned." Press the activate button on the computer next to the MP5K to turn it on.

Musical Easter Egg 3

This is the third Musical Easter Egg on the map "Moon." It's not really a full song like the first one. It's an electronic (8-Bit?) version of the song "Coming Home." To activate it, press the activate button on the equipment near the Stamin-Up.

Musical Easter Egg 4

This is the fourth Musical Easter Egg on the zombie map "Moon." All you have to do is press the activate button on some equipment across the room from the Double Tap Rootbeer. The activate button is X (Xbox 360), Square (PS3), or F (PC).
The song is an electronic (8-Bit?) Version of "Pareidolia."



Hacking:

Maps

Moon map1.png  Moon map2.png Moon map3.png

Enemies

You may notice a new enemy right off the bat. Astronaut Zombies can be found on the base with names over their heads. Do not get close to them or they will hold on to you, attack you, steal your first Perk, and teleport you. They usually send you somewhere near the start of the moon base. If they do grab hold of you, you can still attack them. Once you kill them, they will blow up and blast you back with a shock wave. The shock wave may kill zombies near by. They have a lot more health than the average starter zombie, so don't hold back.
Creepy Crawlers return on Moon. This time, you do not need to turn on the power for them to come. Instead, they will appear after you open the door to Double Tap Rootbeer Some Creepy Crawlers have the ability to teleport across the room like a bullet. This makes it much difficult to keep your distance when they blow up. The gas they shoot off will not harm you if you are wearing your P.E.S.

Perk-A-Colas

You'll notice a Jugger-Nog or Speed Cola machine at the start of the match. They will change back and forth each time you teleport back to Area 51.
  • Quick Revive Speeds up revival of other teams, or if your on solo you can revive yourself.
  • Jugger-Nog Take's 4 hits by zombies to kill you like a boss (6 by gas zombies, hellhounds, or monkeys)
  • Speed Cola Sleight of Hand like a boss
  • Double Tap Root Beer Speeds up fire rate. Also speeds up bolt action reloads or pump action reloads like a boss
  • PhD Flopper Dolphin dive and causes explosion, take no explosive damage or fall damage like a boss
  • Deadshot Daiquiri Aim assists at head, Snipers are completely still like a boss
  • Stamin-Up Run long and fast like a boss
  • Mule Kick Grab yourself a third weapon like a boss

Pack-A-Punch

The Pack-A-Punch can be seen at the beginning of the level at Area 51/Groom Lake. It makes your weapon a boss (most of the time)

Mystery Box

The Mystery Box is at a random location from the start of the game. The special weapons exclusive to Moon include:
  • Ray Gun Shoots green (red if pack a punched) balls of power
  • Gersch Device Creates a black hole that sucks up zombies like a boss. If you jump through it you teleport
  • Wave Gun The Wave Gun is a Dual Wield weapon that shoots a lightning bolt from one weapon and a plasma round, like the Ray Gun, from the other weapon. You can combine them to one gun or split them up at any time you like. If you combine them, they will shoot a special laser that causes zombies to expand and explode.
  • Quantum Entanglement Device Creates something that can help you or hurt you
For a full list of all weapons that can be found in the Mystery Box, view the Mystery Box page.

Power-Ups

The special Power-Ups that can be found on Moon include:
  • Death Machine It's what it says. A minigun that causes death to zombies
  • Fire Sale Mystery Box spawns in all possible spawning locations and reduces price down to 10
For a full list of all Power-Ups that can be found in each level, view the Power-Ups page.

Weapons

  • M14 Don't buy.
  • Olympia Buy if you want to pack a punch it
  • MPL Good in the beginning rounds. Stay by gun to restock ammo.
  • MP5K Good for points, stay close by for it runs out of ammo fast.
  • Stakeout Good overall gun for rounds 1-12. Pack a punch its good to about 20
  • M16 Don't buy unless your pack a punching. It gives you grenade launcher and full automatic.
  • AK74u Good gun, runs out of ammo fast though.
  • PM63 Don't buy.
  • Semtex Buy, sticky grenades.
  • Claymores Buy after level 15.

Monday, October 10, 2011

Higher level Kino der Toten Strategy


This guide will tell you what I did to get to around 30 on Kino der Toten (I stopped because I got bored, took the teleporter, threw all my monkeys in the room, and waited. best way to die :)). Alright so from level 10-25 I didn't really strategize I just killed zombies. Then from there on I started this strategy where you make a figure 8 on the stairs. You need the Thundergun. You climb up the stairs in the theatre room, then jump down. Cross over on the ground, climb up the opposite stairs, then jump off into an area where their isn't zombies. I'll try and get a video posted up later because that's really confusing to explain.

Thursday, October 6, 2011

Nacht Der Untoten Info

This Guide has Info on how to say alive during Zombie mode and where to get all the guns. Certain Portions have been taken from another site.

This is essentially survival. Every round you have more zombies thrown at you, and you have to stay alive. Two hits in a row and you’re dead. You can buy new weapons to keep the hordes at bay, and build barriers on the windows to give you time to find and kill them. Each barrier you repair gives you ten points. Each hit you score gives you ten points and every headshot is 100 points. There are various multipliers to pick up that give you abilities and bonuses. You can remove debris from either set of stairs for 1000 points or open the door with ‘Help’ scrawled on it for 1000 points. We prefer going upstairs first because there are better weapons up there. Remember though, once you open up an area the zombies can invade through it. Your grenades are topped up after each round.

Weapon locations and costs to aid in zombie survival:
Colt M1911
Free (starting weapon)
Kar98K - 200 points
To the left of where you start…
M1 Carbine - 600 points
Further left of where you start…
Steilhandgrenade -250 points
Top of the stairs and turn left...
BAR - 1800 points
Far left corner of the top floor…
Sawed off Shotgun - 1200 points
To your right at the top of the stairs…
Trench gun - 1500 points
In the far right corner of the top floor, by the fire…
Scoped Kar98K - 1500 points
Inside the Grandfather clock, next to the Trench gun…
Double-barreled shotgun - 1200 points
At the far end of the basement room…
Thompson - 1500 points
Next to the double-barreled shotgun…
Random Weapon - 950 points
Case to left of the door in the basement room
Doesn't move around!
Same weapons, wonder weapons are Ray Gun, Thunder gun, and Monkeys

You get points for killing zombies and you get more points for killing them in the head. You also get points for rebuilding barriers, but you lose points to clear debris, open doors, or buy guns.

This is one of the best game modes I have ever played and I think your going to tink the same thing.

Saturday, October 1, 2011

Verrückt

Zombies! are back, this time they are fast and angrier then before so what should you do? well this guide tells you what and guides you in your quest against the undead Nazis in Verruckt, the latest graveyard of the Zombies. Keeping in mind that knowing your enemy is 50% of the battle so lets get down to business.

Verruckt in German means Crazy or Insane and that means you are going to face some crazy ass zombies this time in call of duty world at war. Follow this strategy guide to make your way through these zombies.
Whats New?
New to Verruckt are Perk-o-Cola Machines, Electro Shock Defenses, and a Cute teddy bear which will make your life more miserable.
Perk-o-Cola Machines are the mysterious machines which give you drinks like any cola and these drinks become your perks by use of the force amazing isn’t it?.
Perks include famous Juggernaut, Double Tap, Sleight of Hand and Quick Revive.
Using these Perks effectively can give you few more life hours but here is a thing you can use multiple perks at the same time so no worries your hacks will work here too and one more thing these perks will stay with you until you die.
Electro Shock Defenses help you survive a bit  more but they need to activated before they can do anything for you.
Cute Teddy Bear is your worst nightmare haha this teddy bear can  fuck your whole game just like that. You might wanna ask wtf he  really does ? ahh  that my friend is when it appears your helping hand mysterious box where you get new weapons and change the previous one will disappear huh Harsh na ? Well it will respawn somewhere else and the worst part is you have to find it again by yourself.

Among other things Treyarch has introduced in this map are the upgraded Zombies and more Animated Actions. Introduction of the really scary scenarios like the voice of the little girl it really scares the shit out of you, forget if she laughs or cries in both cases you will be sweaty.

Upgraded Zombies, well zombies are not pussy’s anymore they are real angry whores now :P and they can grab you through barricades,windows it may sound gay but its more fun and btw they jump also so watch yourself out there. Pick ups are now animated when you pick up some double kill etc a cute voice tells you what you picked up and instead of ugly timer the pick up icon flashes when the respective pick up is going to disappear.
The Setting
Well you are going to spawn in asylum based on a multiplayer map and with a team of 4 taken in consideration two of you take the right of the middle door and two will take left.
You will have to work your way to electricity room to reunite with your team and activate the electro shock defenses and perk-o-Cola Machines. The best here is the electricity room also houses the Mystery Box at least until you see the really Cute teddy bear.
Map Guide
Well I don’t have  enough Info on that as I haven’t really gone through all of them but I will give more details on that once I have done my homework for now here is all I know.
Asylum has many rooms all of them can be unlocked with points ranging from 750-1000 some are locked with doors and some with debris.
In the beginning the team will be divided into two halves one will spawn on the left side and the other on right side with the middle door separating the team.
Lets start with the room on right side it has 3 windows, 3 doors. On the wall of room you can find Springfield for 200 points and M1 Grand for 600 points this room is good till 3-4 rounds. Once you have enough points open the room next to Perk-o-Cola Machine, The Second Room on Right Side. Right room 2 has 2 windows, a cave and a staircase to upstairs.  One the Wall of the room you can find Double barreled shotgun , Steilhandgrenades for 250 points and Thompson for 1000 points.

This room is OK till you have Thompson at your disposal and enough bullets in it, once you are fully loaded you can open the upper staircase.

Here there are 2 windows, a cave, a staircase to downstairs and a door to the next room. On the walls of this room you can find Trench gun for1200 points, a Bar , and Bouncing Bettys for 1000 points but its one time shot, You can only have it once. Most of the ugly Zombies just like the old map come up the stairs in this room so its always good to have someone defending the stairs.
Verrukt Nazi Zombie Map GuideFor more in depth view of the map, some good guy from cod4forums have created this map guide image which will guide you through all these locations nice and easy. Clear description of every place has been provided on this image so consult this one to figure out your strategy for Nazi Zombies Verrukt map.
Click the image link to see full sized HD version of it.
Strategy Guide
People on the right side save points  and open the doors to the electricity room, people on the left side camp/hold your position. When needed they can open the couch on the stairs but must not open the room to the hallway next to the electricity room. Once the electricity is one everyone go to the right side getting perks along the way. Go the kitchen and defend it until round 8-10.
During this time everyone must try to get good weapons, the ray gun, M1919s, MG42’s, while you are defending try your best to conserve ammo as much as you can for later. Everyone should get speed cola perk and another wild option is to get the teddy bear and move the box to the left.
Once you begin to have problems defending this spot, everyone move to the left side on the balcony and buy Betty’s but don’t open the door. Then one player should start defending the windows, and in later another player may be required for the job.
HINT: To stop the zombies getting in,hold the square button down while shooting to rebuild the barrier, move back when they try to attack you.

NOTE:If zombies get through the windows,it will be problematic for you so it’s best to have a skillful person defending the windows having a good weapon.

The other people should stand in the hallway with the double tap perk, that will enable you kill zombies nice and easy as they will coming in straight line. Place some more betty’s during rounds just in case to be at the safe end.
NOTE:You might want to get all the perks because this will increase your health as well as your ability to survive longer.
If you find yourself out of luck, out of ammo Mp40, and double barreled shotgun might work for you but you need all the perks for these weapons to be effective and above all they are the easiest means of getting the ammo.
Strategy 2
Alternative to this strategy is to get the box in the room in the hallway with the Trench gun as your companion as you can always get to it and can use it through the window on the balcony.
Also rather then standing on the perk machine, stand on the balcony.You must stay forward to the door near the window. All the zombies will come through that door and you can take them out by yourself or using the electric shock defenses when they are available.
This will be make you pass at least round 25-30 if you follow the instructions and coordinate well among yourself.
Strategy 3
Instead of standing outside the balcony, stand near the door at the bottom hugging the wall, this way all the zombies come in a straight line make it easy for you to finish them while using electric shock defenses when needed.

The Kitchen

The people on the left will be able to make 2000-3000 points in the first 4-5 rounds, they then unlock all the doors to the electricity room. The other two people should get juggernaut perk. Bouncing Betty are useful. Everyone then gets a random weapon, the best suggested by our friends are Ray Gun, M1919’s, MG42’s, and PpSh.
Once one or two players have any of these weapons then you should open the door to the kitchen and also the door to the small room with speed cola in it. Don’t worry about window in there nothing comes through. Two players should defend the door, occasionally switching to reload or when low on ammo. The other two should defend the window occasionally helping the two defending the door when needed that is. Once every one of you have got enough points buy speed cola perk from the machine.
If any of you has got a bouncing Betty place it in that small room creating a defense line for emergency in case needed others can take cover behind it,you can kill the zombies from there and  it will provide you with enough time to reload etc. This can also work for two people one defending the door and other defending the window.


Read more: http://segmentnext.com/2009/03/21/call-of-dutyworld-at-war-nazi-zombies-verruckt-map-strategy-guide/#ixzz1ZZ8uXb00

Wednesday, September 28, 2011

Shi No Numa Strategy Guide

New Characters
Shi No Numa will be the first map to have profiled characters. What that essentially means is you know who you are playing.The developers have first time made all factions working together to fight for the survival Yes! American, Russian, Japanese, German all of these guys will be fighting together to survive in the menacing zombie swamp.
Depending on the order of the players (player 1, player 2, player 3, player 4), you will be assigned one of these factions. Most probably player 1 will be American, player 2 will be Russian,player 3 will be Japanese, and player 4 will be German.
And about the profiles of these soldiers, Tank Dumpsey, is the American hero first in the line up, Nikolai Belinski, a Russian soldier is the second, Takeo Masaki, the Japanese commander is third, Doctor Richtofen, the German doctor is the 4th and the last one in the line up.
Flaming Hell Hound Shi No Numa
Flaming Hell Hounds
One of the most crazy bastards you gonna face in this map are flaming hell hounds, these are the dogs that can explode, much more like a suicide bombers arggg.
After round 7 frequency of hell hounds spawning in place of zombies increases, they most likely hold 50-50 chance against imperial Japanese zombies and believe me that makes things more then just worse but, the relief is that they never spawn within the same 3 rounds. There is a nice little hint indicating their arrival, there is a loud explosion and fog grows thicker.
Map Guide
You spawn in the main building on the second floor and soon start to find your way to the first floor. From the first floor you can go to four other buildings, The Common RoomThe Fishing HutThe Doctor’s Quarter and The Storage. Each of these rooms have a perk machine but which perk machine it would be, is random.
You don’t need electric power in this map to use either. You also have the access to the flogger from the main building, near the way to the fishing hut.Each of these rooms have electro shock defenses which can be activated with 1000 points. More on it as we play  Shi No Numa and discover new things.
Shi No Numa Map Guide
Strategy Guide
Shi No Numa is a very intense action map so the basic strategy here should be to move around while killing the zombies not to camp and sit on one spot waiting to die. The gameplay has been improved in a way that it forces you to move around the map or get killed.
Cute teddy bear shows more often in Shi No Numa then it used to be in Verrukt, and the places it shows up at are random and unpredictable.
To stay alive you need to put a good fight and stick together till round 6 with team work, use team speak to coordinate with each other while playing the game because it is way too important for this map.
You need to time your reloads, cover each other, timely reloads will count and make you and your friend less vulnerable to zombie attacks. Use bouncing betty’s and Electro shock defenses whenever needed, when going for perk o cola machines, make calculated trips.
A zipline from the main building second floor to the doctors quarter is also active and could be used as a quick escape,but only use it if you are already in a worse situation because believe me there are lot more zombies in there then you can possibly anticipate.
At beginning use the basic 5 shot to knife strategy to get points, at around round 4 unlock one of the ways downstairs. Unlock the door if you want to camp downstairs or the stairway if you are going to camp upstairs. After the dogs have appeared the mystery box has already exploded and you can see it by looking into the sky.
It looks like a large beam of yellow sines down, the basic strategy here should be to move along with the box, finding good camping spots on the way.

OR open the stairs only, then go to the next door, have 2 people defending the stairs and 2 player watching the windows.When possible activate the zipline door and buy some betties.As a good measure against the hell hounds plant bouncing betties all along the zipline area. Try to activate the flogger when possible and then head back up the stairs to keep some pressure off you.



Shi No Numa Solo Strategy
When you are playing solo you are always American, some guy at codforums figured out this good strategy if you are going solo for this map. It’s quite hard map, and one of the worst things about it is, it is the largest of all so you need to be quite persistent if you are going alone in this one.
Buy arisaka and run around until round the beginning room until round 3, it will be quite tough round for you but if you survive this round you are guaranteed to have an insta kill.
After that open the door not the stairs, you should have 2800-3900 points as of now.Buy a Thompson or one or two other good guns and hope for the best. There is a room next to the mystery box which can be opened for 1000 points to get to the common room, don’t open that.
Most of the zombies will come from outside which is straight ahead so you need to focus this area more then your right or left flanks which will have lesser share of zombies.
When the hell hounds start coming, quickly move to the place at left from where the zombies come, there is a little alcove with a window, take cover there.No need to worry dogs never come from the window.
Some of the dogs on fire can explode creating a smoke that blinds you, so moving around in that little alcove will be helpful. At this round the dogs are week so magnum is one shot kill but try not to use bold action rifles.
There are only few dogs and when you kill the last one, you get max ammo. Now go back to the place by the common room, keep killing and buying more weapons eventually getting a cute teddy bear. At round 12 you will have more dogs to fight, follow the same strategy and you will have no problems.
At round 13 you will complete“Fertilizer Man” achievement which is for killing 200 zombies. If you get overwhelmed by zombies try to make your way to another door but not the common room as it will ruin all the strategy if you go there.
If you have to open the common room, don’t get to the left house as you will be cornered  there. Although it could be a good strategy to hide out in there.You can go up to level 14 at least using these simple steps.


Read more: http://segmentnext.com/2009/06/12/shi-no-numa-strategy-guide/#ixzz1ZFKqLU8m


Wunder Wafffe DG-2



WunderWaffe DG-2
Wunder Waffe Die Glocken 2 is a weapon developed and tested in Poland during the World War 2 but never saw action due to reasons we don’t know but what matters is, this baby is way too deadly for any undead or living creature. WunderWaffe DG-2 is a kick ass gun with small clip size 3 bullets only, and 18 bullets total at your disposal.
One bullet of WunderWaffe is so deadly that it amazingly travel from zombie to zombie killing them all just like that. It is a large gun so it has a slow reload time and the fact that it can backfire if you fire too close to wall by stunning you with electricity demands that you use it carefully. The worst part about WunderWaffe is Shi No Numa Is that only one person can use it, and it is found in the random box.
flogger Shi No Numa
New Traps
Another new feature the Shi No Numa has is the introduction of the flogger, a flinging catapult sort of trap that has two spiked logs, it spins and kill zombies and can be set up for 750 points, its another tool for survival in the open and the best part is, you can crouch/prone under it to move to the other side.
New Gameplay Changes
No more Camping buddy! You have to move around a bit in Shi No Numa, cos if you don’t you will get yourself in trouble. You might have figured out the frequencies/places at which cute teddy bear shows up more often in Verrukt but you won’t be able to guess that in Shi No Numa because it shows up randomly at different places, even the one you haven’t bought yet.
This type of gameplay has been implemented to make people play more active game rather then just sitting tight in one place. To survive you have to stick together and make timely trips for reload because you won’t have enough time this time. It’s an intense action map so everything you do, must be calculated. More will be up on this one as we go through the map.