The ‘Five’ map introduces a handful of new concepts not previously seen in zombie maps. In addition, we get to play as a hilarious mix of political figures from the 1960’s. Follow these steps to survive longer on ‘Five’
‘Five’ Specific Concepts:
Teleporters
Once you turn on the power, the teleporters become active. Unlike Kino der Toten, the Zombies can follow you through the teleporters to your new location on the map. There is a cool down period for the teleporters, and you can’t enter at the same time as a teammate. All teleporters on the bottom floor teleport between each other, except for the one in the center of the level, which will transport you randomly to one of the other floors.
How to Access the Presidential Room and the Pack-a-Punch Machine
Around the level there are five DEFCON switches. Once all five have been activated, you will see a pack-a-punch icon in every teleporter. Jump into any teleporter and you will find yourself in the President’s secret room which also contains the pack-a-punch machine. There are two windows to this room, and you will have a few moments before the front doors to the room open. A huge cluster of zombies will be waiting outside.
The Pentagon Thief
The pentagon thief is this maps version of hellhounds. He appears first around round 10and periodically thereafter. He will chase you down and take whichever weapon you are currently using. Once he steal your weapon, you will be able to chase him and try to kill him. If you kill the Pentagon thief, you will get your weapon back. Once you kill him, he will not return.
Pentagon thief tips:
- Claymores! Get behind a line of claymores and you will be able to severely cripple the thief as he approaches you.
- Switch to your inferior weapon when it looks like he is going to come in for the steal.
- If you kill him, he will drop a Fire Sale bonus, allowing cheap access to the mystery box or the pack-a-punch machine.
Four Player Strategy: Black Ops Zombies “Five”
Accumulate as many points as possible in the early rounds. Try to get all of your kills by stabbing, but put a few pistol slugs in the zombies first, for extra points. Unlike in Kino der Toten, where it is inadvisable to purchase any guns early, it is recommended you buy theMPL of the wall while still in the first area. Usually by around a halfsie at the end of the round, go downstairs and turn on the power.
Activate all the DEFCONs before the round starts, then set up camp at the elevator down the hall. You no only have one flank to cover. When you get overwhelmed, simply hop in the teleporter to transport to the secret Presidential room.
In the Presidential room, you will want one person per window, and two people at the open doors out front. Splash damage weapons like the ray gun, winter’s howl, or explosives will be useful up front as the zombies will be clustered together. You should be able to hold out with this arrangement for some time, but if you get overrun here as well, you can always hop in the teleporter again. However, if you desert the pack-a-punch room, you will have to stay on the move for the rest of the round, as you will be out of good camping spots. From here on out, you will need to stay coordinated, move together, and communicate.
VARIATION:
Instead of beginning the level in the elevator, teleport to the pack-a-punch room at the beginning of the round. If you are well armed, you should be fine in here with four players.
Most Important tips for “Five”
- Kill the pentagon thief early! He only gets more difficult.
- Don’t get trapped. If you don’t have the firepower to clear every zombie headed in your direction, RUN!
- Revive your teammates. Throw a monkey bomb, or have a well-armed teammate cover you while you revive.
- Most importantly, COMMUNICATE! You will be amazed at how far you will make it once your team begins to work in concert.
Saturday, August 20, 2011
FIVE Guide UPDATED
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