Juggernog doubles the player's health. Therefore, in order for a player to be downed, it will take 4-5 normal zombie hits or space monkey hits instead of only 2. Juggernog will also make it so that it takes 8-9 special zombie (Hellhounds and George Romero) hits to down the player instead of 3, which is very important in the later rounds as the player can get 'double-swung' a lot more often. According to the machine, it is made with real eggs. This perk costs 2500 points to buy. It is located, the theater in Kino der Toten next to the bowie knife, in the war room next to the bunker in "Five" in the PM63 room in Ascension, and in Call Of The Dead at the base of the ship, to the right of the Zip Line fall point, through the doors and down the stairs.
Speed Cola reduces the time spent reloading weapons by half. It also allows the player to put up barriers even faster, but the time between individual boards is longer to balance it out. Speed cola is considered the second best perk under Juggernog as it allows quicker reloads, but it is easily lost without Juggernog. Speed Cola costs 3000 points to buy, making it the most expensive of all Perk-a-Colas to purchase. The Speed Cola machine is located in the MP40 room. In Five, it is located in the second hallway. In Ascension it is near Lunar Lander B. In Call of the Dead, it is located behind the lighthouse at the bottom of the Ice Slide. Speed Cola mirrors the multiplayer perk Sleight of Hand.
Quick Revive allows the player revive other players about 4x faster. As said by the machine, it's ice cold. In Kino der Toten, "Five",Ascension, and Call of the Dead, it is located in the starting room. Many players have noticed that if two teammates get downed next to each other they have been able to revive them both at the same time. According to the characters, this Perk-a-Cola has a very fishy taste. In Call of Duty: Black Ops, if the person is playing solo, the Quick Revive machine is available right from the start, regardless of whether the power is on or off. It costs 500 points when playing solo. When downed in solo, the player temporarily receives the Pack-a-Punched M1911(Mustang & Sally) while the player is downed before being automatically revived by the perk. After three purchases in solo, the machine disappears.
Double Tap Root Beer reduces the pause time between bullets fired on all weapons by about a third. As it increases rate of fire, it is the most risky as many weapons have high rates of fire anyway. On the inverse side, shooting faster only helps pump-action and bolt-action guns, which have a long pause before being able to shoot again. Shooting too fast can cause ammo to be drained at an alarming rate if not used properly. This perk costs 2000 points to buy. According to the characters, it is chewy. In Kino der Toten, it's in the alley right outside the theater exit. In "Five," it is located at the entrance to the the first elevator in the War Room. This perk is not available on Ascension but returns in Call of the Dead, and can be found in the back of the crashed ship near the claymores. It mirrors the multiplayer perk Double Tap.
Stamin-Up is a perk that was introduced in Ascension and later featured in Call of the Dead. It combinesLightweight with the Black Ops equivalent of Marathon, giving the player a swift run that lasts for approximately two times longer than usual. It is favored for assisting with teams during a Space Monkey round to help stop a Perk-a-Cola machine from being destroyed, although this Perk-a-Cola machine is located much further away than the other machines of each other, leaving it vulnerable, especially in solo. It is constantly downgraded as "a useless perk" for not really helping in fighting off zombie swarms, only running away from them. However, it can be very useful, as it helps evading zombie attacks, possibly saving the player's life. The machine resembles a juke box. It costs 2000 points. According to the characters, this Perk-a-Cola is very sour. In Ascension, it is located near Lunar Lander F and AK74u. In Call of the Dead, it's located behind the lighthouse, through the water and inside an abandoned house next to the Stakeout.
PhD Flopper is a perk introduced in Ascension, next to the Lunar Lander D. The PhD Flopper absorbs any explosive and fall damage done to the player and creates a small shock-wave that damages zombies when the player dives-to-prone from an elevated position. It was originally intended to activate when the player went down, however this was removed. According to the characters', this perk appears to be made of prunes. In Call of the Dead, it is found next to a desk on the bottom floor of the lighthouse.
Deadshot Daiquiri is a perk first seen in Call of the Dead. The perk's icon consists of a dark gray background color with the foreground being a head in front of a set of cross-hairs. This perk changes auto-aim so that it locks onto an enemies head rather than the body, makes the reticle smaller similar to Steady Aim and removes the idle sway from sniper rifles. It costs 1500 points to buy and is found at the very top of the lighthouse. The characters deem it sweet-tasting possibly tastes like a cherry daiquiri with lime. On the PC version, costs 1000 points to buy, but only makes the reticle smaller and removes idle sway, there is no auto-aim to head.
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